I am a multi-disciplinary, multi-talented and multi-limbed 2D/3D generalist and occasional sciartist with a passion for 3D modelling.
My knowledge of studio pipelines as a past TA and current experiences as a character and environment modeller has given me additional perspective into how to optimize my work for departments downstream and for my own personal work.
I enjoy modelling, surfacing and texturing derpy animals as a hobby.
- Creating high quality models of creatures/characters/props/set pieces/sets within the bid time
- Reviewing set pieces/environments/set dressing and providing feedback to modellers
- Creating documentation to help track sets and record any existing issues to be addressed with pipe
- Finding solutions to optimize the set creation process
- Cat herding
- Creatures, characters, blends, props, env modelling, set dressing, the whole lot!
- Assigned as a Key Artist for Set Dressing multiple detailed sets, communicating with support artists along the way.
- Aiding other departments such as pipeline and CFX with troubleshooting and sim-ready models/post sculpting.
(with occasional env modelling thrown in for good measure)
+ 3D modelling mentorship with Lead Character Modeller
- Tested and validated new releases of workflow tools with Maya and in the Farm environment
- Created and updated documentation that supported the Artists throughout the project
- Communicated (with repro steps) any current and potential issues to be addressed by Rigging, Modelling or Pipeline
- Assisted in Post sculpting, Picker creation, Background Projections, and any other additional tasks to help support the team
Using the principles of design and visual communication to assemble high-standard 3D scenes, illustrations and animations of detailed molecular and biological processes. Co-ordinate and communicate with clients in all aspects of the design process from start to finish.
Developed concept art, storyboards, colour studies, building mapping and animation displayed on the Old Police Building for thousands of locals and tourists during the VIVID Sydney Lights Festival.
Teaching university students how to navigate 3D modelling software for the purpose of 3D printing various objects, primarily medical implants.
- SBS World News feature (2D animation collaboration with Peter MacCallum Cancer Center and SquareCell)
- ABC News feature (3D illustration collaboration with Lions Eye Institute and SquareCell)
- Creative lead, director and producer of short 3D film "The Micro Messengers"
- Solo gallery exhibition and collaboration with the Spunky Bruiser Shop in Garment Design (sportswear)